Changelog v0.81


The campaign has been updated to v0.81 This brings a load of important bug fixes and* hopefully* a plenty of polish.

There will also be new things to find in there...

v0.81b 

-Fixes infinate resources from certain vending machine

-Fixes option toggles not working. 

v0.81

-Fixed inventory crashes and not being able to cycle inventory when stood over an item 

- User can turn off FOV effects on weapons 

- Once you have armour, you don't lose it. You can repair it from zero hitpoints with Graphene Weave 

- Explosives use shrapnel to bolster effectiveness 

- Fixed accuracy of bullets when ADS 

- Fixed slightly off crosshair 

- Fixed bugs in upgraded pistol 

- Fixed rifle scope being able to see over ledges, as well as bullet trajectory whilst aiming up or down 

- Shotgun has use to pickup bracket again 

- Fixed crash when respirator fully depletes

- Fixed all lines that should be blocking 

- removed strange damaging sectors 

 annoying entities are tamed 

- fixed certain paths breaking scripts 

- fixed dead ends in conversations 

- fixed certain interactions giving you infinite resources 

- prompts at the beginning of Map1 now quote your actual keybinds

-Shotgunners and Blackops now have a clear telegraph. Their shots can also miss and they don't face target everysingle frame. Shotgunners have vertical spread too. 

- Morality system has been rested, instead the PDA has been expanded to show objectives and information on weapons. 

- The encounter at the end of Map 2 has been changed (again). I think this is better. 

- Some new music. 

- Items can be picked up and thrown at enemies. 

- Food props are more fitting to the setting. 

- Keep all inventory between maps. 

-Dynamic music system has been rewritten to be more efficient (and flexible). 

-Blood splats have been converted to models, this should stop them rendering over corpses. 

-Dialogue has been tightened up: Some crap cut, some new optional quests.

Files

Siren Episode One v0.81.pk3 524 MB
Dec 25, 2023

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